VR: Hittesting should work with a ray as input instead of point
This CL has no functional change. It modifies UiElement::Hittest to take a ray as input in preperation for keyboard UI element support. Bug: 780135 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I2788ec50ad1b23aea48489e6c6e7034775fc83e6 Reviewed-on: https://chromium-review.googlesource.com/767507Reviewed-by:Christopher Grant <cjgrant@chromium.org> Reviewed-by:
Ian Vollick <vollick@chromium.org> Commit-Queue: Yash Malik <ymalik@chromium.org> Cr-Commit-Position: refs/heads/master@{#516321}
Showing
Please register or sign in to comment