Bump WebGL stream to high-priority on Adreno 3xx.
WebGL has performance issues on Adreno 3xx when we switch contexts from/to the WebGL context mid-frame. To avoid this issue, we can bump scheduler priority for the WebGL stream to high, avoiding most mid-frame interruptions. In local testing this (in combination with a backpressure fix) addresses known issues. Bug: 879649, 835353 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I896456b29f3b80e3e443720b9ce444e6825c1c03 Reviewed-on: https://chromium-review.googlesource.com/1200242Reviewed-by:Nasko Oskov <nasko@chromium.org> Reviewed-by:
Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Eric Karl <ericrk@chromium.org> Cr-Commit-Position: refs/heads/master@{#588287}
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