Commit 34df2abd authored by wez@chromium.org's avatar wez@chromium.org

Use ClipboardFilter in ClientSession to implement auth & disable-input blocking.

This removes the need for ClientSession to implement ClipboardStub
and proxy clipboard events itself.

BUG=118511


Review URL: https://chromiumcodereview.appspot.com/10831223

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@152281 0039d316-1c4b-4281-b951-d872f2087c98
parent 0752a82b
......@@ -39,7 +39,7 @@ ClientSession::ClientSession(
// TODO(sergeyu): Currently ConnectionToClient expects stubs to be
// set before channels are connected. Make it possible to set stubs
// later and set them only when connection is authenticated.
connection_->set_clipboard_stub(this);
connection_->set_clipboard_stub(&auth_clipboard_filter_);
connection_->set_host_stub(this);
connection_->set_input_stub(this);
clipboard_echo_filter_.set_host_stub(host_clipboard_stub_);
......@@ -48,20 +48,6 @@ ClientSession::ClientSession(
ClientSession::~ClientSession() {
}
void ClientSession::InjectClipboardEvent(
const protocol::ClipboardEvent& event) {
DCHECK(CalledOnValidThread());
// TODO(wez): Disable clipboard in both directions on local activity, and
// replace these tests with a HostInputFilter (or ClipboardFilter).
if (auth_input_filter_.input_stub() == NULL)
return;
if (disable_input_filter_.input_stub() == NULL)
return;
clipboard_echo_filter_.host_filter()->InjectClipboardEvent(event);
}
void ClientSession::InjectKeyEvent(const protocol::KeyEvent& event) {
DCHECK(CalledOnValidThread());
auth_input_filter_.InjectKeyEvent(event);
......@@ -99,15 +85,20 @@ void ClientSession::OnConnectionAuthenticated(
protocol::ConnectionToClient* connection) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(connection_.get(), connection);
is_authenticated_ = true;
auth_input_filter_.set_input_stub(&disable_input_filter_);
auth_clipboard_filter_.set_clipboard_stub(&disable_clipboard_filter_);
clipboard_echo_filter_.set_client_stub(connection_->client_stub());
if (max_duration_ > base::TimeDelta()) {
// TODO(simonmorris): Let Disconnect() tell the client that the
// disconnection was caused by the session exceeding its maximum duration.
max_duration_timer_.Start(FROM_HERE, max_duration_,
this, &ClientSession::Disconnect);
}
event_handler_->OnSessionAuthenticated(this);
}
......@@ -127,6 +118,7 @@ void ClientSession::OnConnectionClosed(
if (!is_authenticated_)
event_handler_->OnSessionAuthenticationFailed(this);
auth_input_filter_.set_input_stub(NULL);
auth_clipboard_filter_.set_clipboard_stub(NULL);
// Ensure that any pressed keys or buttons are released.
input_tracker_.ReleaseAll();
......@@ -171,9 +163,12 @@ void ClientSession::SetDisableInputs(bool disable_inputs) {
if (disable_inputs) {
disable_input_filter_.set_input_stub(NULL);
disable_clipboard_filter_.set_clipboard_stub(NULL);
input_tracker_.ReleaseAll();
} else {
disable_input_filter_.set_input_stub(&mouse_input_filter_);
disable_clipboard_filter_.set_clipboard_stub(
clipboard_echo_filter_.host_filter());
}
}
......
......@@ -12,6 +12,7 @@
#include "base/threading/non_thread_safe.h"
#include "remoting/host/remote_input_filter.h"
#include "remoting/protocol/clipboard_echo_filter.h"
#include "remoting/protocol/clipboard_filter.h"
#include "remoting/protocol/clipboard_stub.h"
#include "remoting/protocol/connection_to_client.h"
#include "remoting/protocol/host_stub.h"
......@@ -27,8 +28,7 @@ class VideoFrameCapturer;
// A ClientSession keeps a reference to a connection to a client, and maintains
// per-client state.
class ClientSession : public protocol::ClipboardStub,
public protocol::HostStub,
class ClientSession : public protocol::HostStub,
public protocol::InputStub,
public protocol::ConnectionToClient::EventHandler,
public base::NonThreadSafe {
......@@ -74,10 +74,6 @@ class ClientSession : public protocol::ClipboardStub,
const base::TimeDelta& max_duration);
virtual ~ClientSession();
// protocol::ClipboardStub interface.
virtual void InjectClipboardEvent(
const protocol::ClipboardEvent& event) OVERRIDE;
// protocol::InputStub interface.
virtual void InjectKeyEvent(const protocol::KeyEvent& event) OVERRIDE;
virtual void InjectMouseEvent(const protocol::MouseEvent& event) OVERRIDE;
......@@ -152,11 +148,13 @@ class ClientSession : public protocol::ClipboardStub,
// Filter used to clamp mouse events to the current display dimensions.
protocol::MouseInputFilter mouse_input_filter_;
// Filter used to manage enabling & disabling of client input events.
// Filters used to manage enabling & disabling of input & clipboard.
protocol::InputFilter disable_input_filter_;
protocol::ClipboardFilter disable_clipboard_filter_;
// Filter used to disable inputs when we're not authenticated.
// Filters used to disable input & clipboard when we're not authenticated.
protocol::InputFilter auth_input_filter_;
protocol::ClipboardFilter auth_clipboard_filter_;
// Filter to used to stop clipboard items sent from the client being echoed
// back to it.
......@@ -165,7 +163,7 @@ class ClientSession : public protocol::ClipboardStub,
// Factory for weak pointers to the client clipboard stub.
// This must appear after |clipboard_echo_filter_|, so that it won't outlive
// it.
base::WeakPtrFactory<ClipboardStub> client_clipboard_factory_;
base::WeakPtrFactory<protocol::ClipboardStub> client_clipboard_factory_;
// VideoFrameCapturer, used to determine current screen size for ensuring
// injected mouse events fall within the screen area.
......
......@@ -41,6 +41,7 @@ class ClientSessionTest : public testing::Test {
EXPECT_CALL(*session, Close());
scoped_ptr<protocol::ConnectionToClient> connection(
new protocol::ConnectionToClient(session));
connection_ = connection.get();
client_session_.reset(new ClientSession(
&session_event_handler_, connection.Pass(),
&host_clipboard_stub_, &host_input_stub_, &capturer_,
......@@ -71,6 +72,9 @@ class ClientSessionTest : public testing::Test {
MockVideoFrameCapturer capturer_;
MockClientSessionEventHandler session_event_handler_;
scoped_ptr<ClientSession> client_session_;
// ClientSession owns |connection_| but tests need it to inject fake events.
protocol::ConnectionToClient* connection_;
};
MATCHER_P2(EqualsClipboardEvent, m, d, "") {
......@@ -100,15 +104,15 @@ TEST_F(ClientSessionTest, ClipboardStubFilter) {
// This event should not get through to the clipboard stub,
// because the client isn't authenticated yet.
client_session_->InjectClipboardEvent(clipboard_event1);
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event1);
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// This event should get through to the clipboard stub.
client_session_->InjectClipboardEvent(clipboard_event2);
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event2);
DisconnectClientSession();
// This event should not get through to the clipboard stub,
// because the client has disconnected.
client_session_->InjectClipboardEvent(clipboard_event3);
connection_->clipboard_stub()->InjectClipboardEvent(clipboard_event3);
}
MATCHER_P2(EqualsKeyEvent, keycode, pressed, "") {
......@@ -162,19 +166,19 @@ TEST_F(ClientSessionTest, InputStubFilter) {
// These events should not get through to the input stub,
// because the client isn't authenticated yet.
client_session_->InjectKeyEvent(key_event1);
client_session_->InjectMouseEvent(mouse_event1);
connection_->input_stub()->InjectKeyEvent(key_event1);
connection_->input_stub()->InjectMouseEvent(mouse_event1);
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// These events should get through to the input stub.
client_session_->InjectKeyEvent(key_event2_down);
client_session_->InjectKeyEvent(key_event2_up);
client_session_->InjectMouseEvent(mouse_event2);
connection_->input_stub()->InjectKeyEvent(key_event2_down);
connection_->input_stub()->InjectKeyEvent(key_event2_up);
connection_->input_stub()->InjectMouseEvent(mouse_event2);
DisconnectClientSession();
// These events should not get through to the input stub,
// because the client has disconnected.
client_session_->InjectKeyEvent(key_event3);
client_session_->InjectMouseEvent(mouse_event3);
connection_->input_stub()->InjectKeyEvent(key_event3);
connection_->input_stub()->InjectMouseEvent(mouse_event3);
}
TEST_F(ClientSessionTest, LocalInputTest) {
......@@ -198,15 +202,15 @@ TEST_F(ClientSessionTest, LocalInputTest) {
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
// This event should get through to the input stub.
client_session_->InjectMouseEvent(mouse_event1);
connection_->input_stub()->InjectMouseEvent(mouse_event1);
// This one should too because the local event echoes the remote one.
client_session_->LocalMouseMoved(SkIPoint::Make(mouse_event1.x(),
mouse_event1.y()));
client_session_->InjectMouseEvent(mouse_event2);
connection_->input_stub()->InjectMouseEvent(mouse_event2);
// This one should not.
client_session_->LocalMouseMoved(SkIPoint::Make(mouse_event1.x(),
mouse_event1.y()));
client_session_->InjectMouseEvent(mouse_event3);
connection_->input_stub()->InjectMouseEvent(mouse_event3);
// TODO(jamiewalch): Verify that remote inputs are re-enabled eventually
// (via dependency injection, not sleep!)
DisconnectClientSession();
......@@ -241,9 +245,9 @@ TEST_F(ClientSessionTest, RestoreEventState) {
client_session_->OnConnectionAuthenticated(client_session_->connection());
client_session_->OnConnectionChannelsConnected(client_session_->connection());
client_session_->InjectKeyEvent(key1);
client_session_->InjectKeyEvent(key2);
client_session_->InjectMouseEvent(mousedown);
connection_->input_stub()->InjectKeyEvent(key1);
connection_->input_stub()->InjectKeyEvent(key2);
connection_->input_stub()->InjectMouseEvent(mousedown);
DisconnectClientSession();
}
......@@ -272,7 +276,7 @@ TEST_F(ClientSessionTest, ClampMouseEvents) {
event.set_y(input_y[j]);
EXPECT_CALL(host_input_stub_, InjectMouseEvent(EqualsMouseEvent(
expected_x[i], expected_y[j])));
client_session_->InjectMouseEvent(event);
connection_->input_stub()->InjectMouseEvent(event);
}
}
......
......@@ -80,16 +80,31 @@ void ConnectionToClient::set_clipboard_stub(
clipboard_stub_ = clipboard_stub;
}
ClipboardStub* ConnectionToClient::clipboard_stub() {
DCHECK(CalledOnValidThread());
return clipboard_stub_;
}
void ConnectionToClient::set_host_stub(protocol::HostStub* host_stub) {
DCHECK(CalledOnValidThread());
host_stub_ = host_stub;
}
HostStub* ConnectionToClient::host_stub() {
DCHECK(CalledOnValidThread());
return host_stub_;
}
void ConnectionToClient::set_input_stub(protocol::InputStub* input_stub) {
DCHECK(CalledOnValidThread());
input_stub_ = input_stub;
}
InputStub* ConnectionToClient::input_stub() {
DCHECK(CalledOnValidThread());
return input_stub_;
}
void ConnectionToClient::OnSessionStateChange(Session::State state) {
DCHECK(CalledOnValidThread());
......
......@@ -82,21 +82,20 @@ class ConnectionToClient : public base::NonThreadSafe,
// will be called.
virtual void UpdateSequenceNumber(int64 sequence_number);
// Send encoded update stream data to the viewer.
// Get the stubs used by the host to transmit messages to the client.
// Note that the audio stub will be NULL if audio is not enabled.
virtual VideoStub* video_stub();
// Send audio stream data to the viewer.
// Returns NULL if audio is not enabled.
virtual AudioStub* audio_stub();
// Send control data to the viewer/client.
virtual ClientStub* client_stub();
// Stubs for receiving data from the client.
// These three setters should be called before Init().
// Set/get the stubs which will handle messages we receive from the client.
// All stubs MUST be set before the session's channels become connected.
virtual void set_clipboard_stub(ClipboardStub* clipboard_stub);
virtual ClipboardStub* clipboard_stub();
virtual void set_host_stub(HostStub* host_stub);
virtual HostStub* host_stub();
virtual void set_input_stub(InputStub* input_stub);
virtual InputStub* input_stub();
// Session::EventHandler interface.
virtual void OnSessionStateChange(Session::State state) OVERRIDE;
......
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