Split up TextureSelector, create D3D11DecoderConfigurator.
D3D11DecoderConfiguratorhandles the decoder guid / decoder output texture. TextureSelector takes the decoder output texture format as input, and figures out whether to bind / copy / etc. it. Produces the PixelFormat and TextureWrapper as output. Change-Id: If125572af7a5553fa76ea4dcf40afff9b37e13b7 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1999503Reviewed-by:Ted Meyer <tmathmeyer@chromium.org> Commit-Queue: Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#740041}
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