Commit 364edd2e authored by Yuly Novikov's avatar Yuly Novikov Committed by Commit Bot

Mark 2 WebGL tests Flaky

conformance/rendering/gl-scissor-fbo-test.html
deqp/data/gles2/shaders/swizzles.html
on Win NVIDIA Passthrough Vulkan Debug.

TBR=kbr@chromium.org

Bug: angleproject:2939, angleproject:2940
Change-Id: I8b388eb464b42def465c231d5986852a6517e19a
Reviewed-on: https://chromium-review.googlesource.com/c/1305237Reviewed-by: default avatarYuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Cr-Commit-Position: refs/heads/master@{#603561}
parent fff25b0d
...@@ -564,6 +564,9 @@ class WebGLConformanceExpectations(GpuTestExpectations): ...@@ -564,6 +564,9 @@ class WebGLConformanceExpectations(GpuTestExpectations):
['win', 'passthrough', 'vulkan', 'nvidia'], bug=2918) # ANGLE bug ID ['win', 'passthrough', 'vulkan', 'nvidia'], bug=2918) # ANGLE bug ID
self.Fail('conformance/context/premultiplyalpha-test.html', self.Fail('conformance/context/premultiplyalpha-test.html',
['win', 'passthrough', 'vulkan', 'nvidia'], bug=2922) # ANGLE bug ID ['win', 'passthrough', 'vulkan', 'nvidia'], bug=2922) # ANGLE bug ID
self.Flaky('conformance/rendering/gl-scissor-fbo-test.html',
['win', 'passthrough', 'vulkan', 'nvidia', 'debug'],
bug=2939) # ANGLE bug ID
self.Fail('conformance/textures/misc/texture-size.html', self.Fail('conformance/textures/misc/texture-size.html',
['win', 'passthrough', 'vulkan', 'nvidia'], bug=2915) # ANGLE bug ID ['win', 'passthrough', 'vulkan', 'nvidia'], bug=2915) # ANGLE bug ID
self.Fail('conformance/textures/misc/texture-size-cube-maps.html', self.Fail('conformance/textures/misc/texture-size-cube-maps.html',
...@@ -572,6 +575,9 @@ class WebGLConformanceExpectations(GpuTestExpectations): ...@@ -572,6 +575,9 @@ class WebGLConformanceExpectations(GpuTestExpectations):
['win', 'passthrough', 'vulkan', 'nvidia'], bug=2915) # ANGLE bug ID ['win', 'passthrough', 'vulkan', 'nvidia'], bug=2915) # ANGLE bug ID
self.Fail('deqp/data/gles2/shaders/conversions.html', self.Fail('deqp/data/gles2/shaders/conversions.html',
['win', 'passthrough', 'vulkan', 'nvidia'], bug=2926) # ANGLE bug ID ['win', 'passthrough', 'vulkan', 'nvidia'], bug=2926) # ANGLE bug ID
self.Flaky('deqp/data/gles2/shaders/swizzles.html',
['win', 'passthrough', 'vulkan', 'nvidia', 'debug'],
bug=2940) # ANGLE bug ID
# Vulkan / Win / Intel / Passthough command decoder # Vulkan / Win / Intel / Passthough command decoder
self.Fail('conformance/rendering/clipping-wide-points.html', self.Fail('conformance/rendering/clipping-wide-points.html',
......
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