Avoid ForceHorriblySlowRectMapping in RenderInline::clippedOverflowRectForPaintInvalidation()
ForceHorriblySlowRectMapping was needed in RenderInline:: clippedOverflowRectForPaintInvalidation() to avoid errors when calling containingBlock->mapRectToPaintInvalidationBacking() with the provided paintInvalidationState. Now call RenderInline's own mapRectToPaintInvalidationBacking() instead of containingBlock's to make paintInvalidationState applicable and reduce duplicate code. BUG=402994 TEST=exsiting tests Review URL: https://codereview.chromium.org/555933002 git-svn-id: svn://svn.chromium.org/blink/trunk@181921 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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