Deflake css3/filter/effect layout tests
https://codereview.chromium.org/1960543002 introduced some flakiness in these tests, which appears to be due to texture sampling flakiness in Mesa. One workaround for this is to resize the bitmap in the tests to be 256x128. Because the tile (and the tile draw quad) will use this size directly (instead of rounding up to some other size), the tile and the render pass share the same size and are nice round numbers, so texture sampling should have no errors. BUG=621892 Review-Url: https://codereview.chromium.org/2304243002 Cr-Commit-Position: refs/heads/master@{#418428}
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