[BGPT] Don't create render surface for extra effect nodes for animation
For now we create both effect and filter nodes when there is any type of effect animation. Previously we created render surface for both nodes, causing memory and CPU regressions. Now don't create render surface for the extra nodes. Bug: 943826 Change-Id: Id26088b1cd58d95f44b040b099f56bd2fb1c335e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1536706Reviewed-by:Robert Flack <flackr@chromium.org> Reviewed-by:
Philip Rogers <pdr@chromium.org> Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org> Cr-Commit-Position: refs/heads/master@{#644588}
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