Avoid planar YUV resources when one component EGL images are not supported
Some EGL drivers do not support binding one component textures to an EGL image. One component textures are used for YUV video frames, so to support those drivers in WebView, we need to do YUV to RGB conversion in software, and then upload an RGB texture instead of a set of 3 Y,U,V textures. BUG=579060, 632461 CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel Review-Url: https://codereview.chromium.org/2242453002 Cr-Commit-Position: refs/heads/master@{#418819}
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