Stop using cc::Resource from viz::GLRenderer
It does not even use all the fields in the struct, just store a viz::ResourceId and a gfx::Size directly. This drops a dependency on cc/resources/ stuff that isn't needed for the display compositor. R=piman@chromium.org TBR=boliu Bug: 722935 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: I598c371e2560c7ad8365652e5d6729d9c5e5a849 Reviewed-on: https://chromium-review.googlesource.com/850740 Commit-Queue: danakj <danakj@chromium.org> Reviewed-by:Antoine Labour <piman@chromium.org> Cr-Commit-Position: refs/heads/master@{#527148}
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