Use SkCanvas transform instead of flipSkImageVertically
Currently in ImageBitmap, whenever we need to flip a SkImage, we call the function flipSkImageVertically, which read the pixels of the SkImage, swap the pixels and construct a new SkImage from the swapped pixels again. This process is un-necessary in the case where we already have a SkCanvas and are drawing to that canvas. In this case, we can just call the equivalent transformation on SkCanvas to achieve the same flipY effect. Review-Url: https://codereview.chromium.org/2144733011 Cr-Commit-Position: refs/heads/master@{#406102}
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