Commit 437c46db authored by Jonah Ryan-Davis's avatar Jonah Ryan-Davis Committed by Chromium LUCI CQ

Update expiration, owners, and descriptions of ANGLE histograms.

Update ANGLE's active histograms to expire on Jun 30, 2021, and make
sure they each have 2 owners.

Bug: chromium:1165066
Change-Id: I78a421a54f74e7a24f889abf286c514da6f70b9a
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2622278Reviewed-by: default avatarMark Pearson <mpearson@chromium.org>
Reviewed-by: default avatarMichael Lippautz <mlippautz@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Cr-Commit-Position: refs/heads/master@{#842628}
parent 7e614cee
......@@ -42,56 +42,65 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.ANGLE.D3D11CreateDeviceError" enum="Hresult"
expires_after="M90">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
An extended Windows error code returned from D3D11CreateDevice on error. Can
be almost any valid HRESULT or DXGI error code, which are listed at
An extended Windows error code returned from D3D11CreateDevice on error when
ANGLE's D3D backend is in use. Can be almost any valid HRESULT or DXGI error
code, which are listed at
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509553.aspx.
</summary>
</histogram>
<histogram name="GPU.ANGLE.D3D11FeatureLevel" enum="D3DFeatureLevel"
expires_after="M90">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
The maxmium supported (or currently requested) Direct3D feature level in
D3D11 ANGLE. We support as low as 9.3, and as high as 11.1, though Chrome
should only use 10.0+ for D3D11. Gives an indication of how new a user's
video card is, what features it supports, and it's general speed tier.
Recorded on D3D device initialization, loss, or reset when ANGLE's D3D
backend is in use.
</summary>
</histogram>
<histogram name="GPU.ANGLE.D3D11InitializeResult" enum="D3D11InitializeResult"
expires_after="2020-11-30">
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
The result from initializing a D3D11 device in ANGLE. Can be success, or one
of several error codes which indicate different reasons for failing.
Recorded on D3D11 device initialization when ANGLE's D3D backend is in use.
</summary>
</histogram>
<histogram name="GPU.ANGLE.D3D9InitializeResult" enum="D3D9InitializeResult"
expires_after="M90">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
The result from initializing a D3D9 device in ANGLE. Can be success, or one
of several error codes which indicate different reasons for failing.
Recorded on D3D9 device initialization when ANGLE's D3D backend is in use.
</summary>
</histogram>
<histogram name="GPU.ANGLE.D3DCompileMS" units="ms" expires_after="2021-02-28">
<histogram name="GPU.ANGLE.D3DCompileMS" units="ms" expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
The time ANGLE spends calling the D3D shader compiler. Tracks total time we
spend compiling shaders on startup and during Chrome's lifetime.
spend compiling shaders on startup and during Chrome's lifetime. Recorded on
D3D shader compilation when ANGLE's D3D backend is in use.
</summary>
</histogram>
<histogram name="GPU.ANGLE.DisplayInitializeMS" units="ms"
expires_after="2021-04-04">
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
......@@ -138,31 +147,35 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.ANGLE.ProgramCache.LoadBinarySuccess"
enum="BooleanSuccess" expires_after="2021-06-06">
enum="BooleanSuccess" expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
Records if the call to load a cached binary was successful. This can
legitimately fail if the driver wants chrome to re-link and re-cache the gpu
program.
Records if the call to load a cached binary was successful. Calls are made
on shader creation and linking. This can legitimately fail if the driver
wants chrome to re-link and re-cache the gpu program.
</summary>
</histogram>
<histogram name="GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes" units="bytes"
expires_after="M90">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
The size of program binaries loaded into the gpu program cache.
Records the size of program binaries loaded into the gpu program cache.
Programs are loaded into the cache upon use in draw and dispatch calls.
</summary>
</histogram>
<histogram name="GPU.ANGLE.SupportsDXGI1_2" enum="BooleanSupported"
expires_after="M90">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
Windows computers running Windows 8+, or running Windows 7 with a platform
update, support the newer version of DXGI. This update also indicates the
computer is capable of running Direct3D 11.1 if the hardware supports it.
Recorded on D3D11 device initialization when ANGLE's D3D backend is in use.
</summary>
</histogram>
......@@ -345,8 +358,9 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.D3DShaderModel" enum="ShaderModel"
expires_after="2021-09-01">
<owner>jmadill@chromium.org</owner>
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
ANGLE's currently active D3D shader model version. Logged once every startup
of the GPU process, on Windows only. Note that Shader Models 2 and 3 map to
......@@ -601,7 +615,7 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</summary>
</histogram>
<histogram name="GPU.DoLinkProgramTime" units="ms" expires_after="2020-11-30">
<histogram name="GPU.DoLinkProgramTime" units="ms" expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
......@@ -787,7 +801,7 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.InitializeOneOffMediumTime" units="ms"
expires_after="2021-07-04">
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
......@@ -895,7 +909,7 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.PassthroughDoLinkProgramTime" units="ms"
expires_after="2020-11-30">
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
......@@ -966,7 +980,7 @@ reviews. Googlers can read more about this at go/gwsq-gerrit.
</histogram>
<histogram name="GPU.ProgramCache.CacheHit" enum="BooleanSuccess"
expires_after="2020-11-30">
expires_after="2021-06-30">
<owner>jonahr@google.com</owner>
<owner>angle-team@google.com</owner>
<summary>
......
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