Tray bubble animation improvements
FPS on arm+hires is now ~60fps even with bg blur (w/o notifications) * Use layer clip during animation * Remove unnecessary background paint * Fine tune layer structures: Remove unnecessary texture layer, and use smaller layer, or change so that it require less repainting. Refactoring: * Consolidate the shield/blur/rounded code into TrayBubbleView. * Introduce layer type to buggle dialog delegate. Fix: * Looks like we were painting bg twice which made blur darker. It happens once in TrayBubbleView's layer. Bug: 1033986 Test: no functional change. Change-Id: I6b31513b04c55c851e468f621b2d18a3183abd56 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1963234Reviewed-by:Tim Song <tengs@chromium.org> Reviewed-by:
Michael Wasserman <msw@chromium.org> Commit-Queue: Mitsuru Oshima <oshima@chromium.org> Cr-Commit-Position: refs/heads/master@{#724822}
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