Picture Processing in D3D11PictureBuffer
This refactor sees D3D11PictureBuffer no longer holding a D3D11Texture2D, instead it holds a wrapper class which is responsible for creating and owning gpu resources and mailboxes. The default wrapper behaves exactly like the old implementation. Bug: 963742 Change-Id: I49c67517203ef6464a6f0f2d3609bd7e484ac4a8 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1614937 Commit-Queue: Ted Meyer <tmathmeyer@chromium.org> Reviewed-by:Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#664459}
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