Push selection gaps logic down to RenderBlockFlow
Part of my ultimate goal of de-coupling invalidation and painting of selection gaps from one function so I can move the painting into BlockFlowPainter. We don't actually paint selection gaps for non-blockFlow RenderBlocks. Make the code actually represent that! Review URL: https://codereview.chromium.org/720313002 git-svn-id: svn://svn.chromium.org/blink/trunk@185396 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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