Commit 467cbf47 authored by dmurph@chromium.org's avatar dmurph@chromium.org

Added null check for shader source when compiling, and fixed re-caching behavior to spec

BUG=139711,139681


Review URL: https://chromiumcodereview.appspot.com/10826073

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@149104 0039d316-1c4b-4281-b951-d872f2087c98
parent 515be83a
...@@ -88,22 +88,18 @@ void MemoryProgramCache::SaveLinkedProgram( ...@@ -88,22 +88,18 @@ void MemoryProgramCache::SaveLinkedProgram(
const ShaderManager::ShaderInfo* shader_a, const ShaderManager::ShaderInfo* shader_a,
const ShaderManager::ShaderInfo* shader_b, const ShaderManager::ShaderInfo* shader_b,
const LocationMap* bind_attrib_location_map) { const LocationMap* bind_attrib_location_map) {
GLsizei length;
GLenum format; GLenum format;
GLsizei buffer_length = 0; GLsizei length = 0;
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &buffer_length); glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &length);
if (static_cast<unsigned int>(buffer_length) > max_size_bytes_) { if (length == 0 || static_cast<unsigned int>(length) > max_size_bytes_) {
return; return;
} }
scoped_array<char> binary(new char[buffer_length]); scoped_array<char> binary(new char[length]);
glGetProgramBinary(program, glGetProgramBinary(program,
buffer_length, length,
&length, NULL,
&format, &format,
binary.get()); binary.get());
if (length == 0) {
return;
}
char a_sha[kHashLength]; char a_sha[kHashLength];
char b_sha[kHashLength]; char b_sha[kHashLength];
...@@ -118,7 +114,11 @@ void MemoryProgramCache::SaveLinkedProgram( ...@@ -118,7 +114,11 @@ void MemoryProgramCache::SaveLinkedProgram(
const std::string sha_string(sha, sizeof(sha)); const std::string sha_string(sha, sizeof(sha));
if (store_.find(sha_string) != store_.end()) { if (store_.find(sha_string) != store_.end()) {
return; const StoreMap::iterator found = store_.find(sha_string);
const ProgramCacheValue* evicting = found->second;
curr_size_bytes_ -= evicting->length;
Evict(sha_string, evicting->shader_0_hash, evicting->shader_1_hash);
store_.erase(found);
} }
while (curr_size_bytes_ + length > max_size_bytes_) { while (curr_size_bytes_ + length > max_size_bytes_) {
......
...@@ -38,7 +38,9 @@ class ProgramBinaryEmulator { ...@@ -38,7 +38,9 @@ class ProgramBinaryEmulator {
GLsizei* length, GLsizei* length,
GLenum* format, GLenum* format,
GLvoid* binary) { GLvoid* binary) {
*length = length_; if (length) {
*length = length_;
}
*format = format_; *format = format_;
memcpy(binary, binary_, length_); memcpy(binary, binary_, length_);
} }
...@@ -413,5 +415,35 @@ TEST_F(MemoryProgramCacheTest, LoadCorrectProgram) { ...@@ -413,5 +415,35 @@ TEST_F(MemoryProgramCacheTest, LoadCorrectProgram) {
NULL)); NULL));
} }
TEST_F(MemoryProgramCacheTest, OverwriteOnNewSave) {
const GLenum kFormat = 1;
const int kProgramId = 10;
const int kBinaryLength = 20;
char test_binary[kBinaryLength];
for (int i = 0; i < kBinaryLength; ++i) {
test_binary[i] = i;
}
ProgramBinaryEmulator emulator(kBinaryLength, kFormat, test_binary);
SetExpectationsForSaveLinkedProgram(kProgramId, &emulator);
cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL);
char test_binary2[kBinaryLength];
for (int i = 0; i < kBinaryLength; ++i) {
test_binary2[i] = (i*2) % 250;
}
ProgramBinaryEmulator emulator2(kBinaryLength, kFormat, test_binary2);
SetExpectationsForSaveLinkedProgram(kProgramId, &emulator2);
cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL);
SetExpectationsForLoadLinkedProgram(kProgramId, &emulator2);
EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram(
kProgramId,
vertex_shader_,
fragment_shader_,
NULL));
}
} // namespace gles2 } // namespace gles2
} // namespace gpu } // namespace gpu
...@@ -382,7 +382,8 @@ void ProgramManager::DoCompileShader(ShaderManager::ShaderInfo* info, ...@@ -382,7 +382,8 @@ void ProgramManager::DoCompileShader(ShaderManager::ShaderInfo* info,
ShaderTranslator* translator, ShaderTranslator* translator,
FeatureInfo* feature_info) { FeatureInfo* feature_info) {
if (program_cache_ && if (program_cache_ &&
program_cache_->GetShaderCompilationStatus(*info->source()) == program_cache_->GetShaderCompilationStatus(info->source() ?
*info->source() : "") ==
ProgramCache::COMPILATION_SUCCEEDED) { ProgramCache::COMPILATION_SUCCEEDED) {
info->SetStatus(true, "", translator); info->SetStatus(true, "", translator);
info->FlagSourceAsCompiled(false); info->FlagSourceAsCompiled(false);
......
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