Commit 4ae1e502 authored by Jonah Ryan-Davis's avatar Jonah Ryan-Davis Committed by Commit Bot

Update webgl expectations.

Recent ANGLE patches have gotten two tests to pass on all platforms:

conformance/glsl/misc/shaders-with-invariance.html
conformance2/rendering/blitframebuffer-size-overflow.html

Bug: 830046
Bug: 980675
Change-Id: I94dbd1d5567a0524aa0e0ecc23268e390cd99816
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1710200Reviewed-by: default avatarYuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Cr-Commit-Position: refs/heads/master@{#680114}
parent 132d95e9
...@@ -182,7 +182,6 @@ crbug.com/963205 [ win nvidia opengl passthrough ] conformance/extensions/webgl- ...@@ -182,7 +182,6 @@ crbug.com/963205 [ win nvidia opengl passthrough ] conformance/extensions/webgl-
crbug.com/963205 [ win nvidia opengl passthrough ] conformance/extensions/webgl-compressed-texture-s3tc-srgb.html [ RetryOnFailure ] crbug.com/963205 [ win nvidia opengl passthrough ] conformance/extensions/webgl-compressed-texture-s3tc-srgb.html [ RetryOnFailure ]
crbug.com/715001 [ opengl win nvidia ] conformance/limits/gl-max-texture-dimensions.html [ Failure ] crbug.com/715001 [ opengl win nvidia ] conformance/limits/gl-max-texture-dimensions.html [ Failure ]
crbug.com/703779 [ opengl win nvidia ] conformance/textures/misc/texture-size.html [ Failure ] crbug.com/703779 [ opengl win nvidia ] conformance/textures/misc/texture-size.html [ Failure ]
crbug.com/830046 [ opengl win passthrough nvidia ] conformance2/rendering/blitframebuffer-size-overflow.html [ Skip ]
crbug.com/781668 [ opengl win nvidia-0x1cb3 ] conformance2/textures/canvas_sub_rectangle/tex-2d-rgb565-rgb-unsigned_byte.html [ Failure ] crbug.com/781668 [ opengl win nvidia-0x1cb3 ] conformance2/textures/canvas_sub_rectangle/tex-2d-rgb565-rgb-unsigned_byte.html [ Failure ]
crbug.com/921055 [ opengl win passthrough nvidia-0x1cb3 ] conformance2/textures/image_bitmap_from_image_data/tex-2d-rgb9_e5-rgb-float.html [ RetryOnFailure ] crbug.com/921055 [ opengl win passthrough nvidia-0x1cb3 ] conformance2/textures/image_bitmap_from_image_data/tex-2d-rgb9_e5-rgb-float.html [ RetryOnFailure ]
crbug.com/905003 [ opengl win passthrough nvidia ] conformance2/textures/misc/integer-cubemap-specification-order-bug.html [ Failure ] crbug.com/905003 [ opengl win passthrough nvidia ] conformance2/textures/misc/integer-cubemap-specification-order-bug.html [ Failure ]
...@@ -548,9 +547,6 @@ crbug.com/680278 [ opengl linux nvidia ] conformance2/rendering/framebuffer-text ...@@ -548,9 +547,6 @@ crbug.com/680278 [ opengl linux nvidia ] conformance2/rendering/framebuffer-text
crbug.com/680282 [ linux nvidia-0xf02 ] conformance2/textures/image/tex-3d-rg8ui-rg_integer-unsigned_byte.html [ Failure ] crbug.com/680282 [ linux nvidia-0xf02 ] conformance2/textures/image/tex-3d-rg8ui-rg_integer-unsigned_byte.html [ Failure ]
crbug.com/694354 [ linux no-passthrough nvidia ] conformance2/textures/image_bitmap_from_image_data/tex-2d-srgb8-rgb-unsigned_byte.html [ RetryOnFailure ] crbug.com/694354 [ linux no-passthrough nvidia ] conformance2/textures/image_bitmap_from_image_data/tex-2d-srgb8-rgb-unsigned_byte.html [ RetryOnFailure ]
# Linux NVIDIA Quadro P400
crbug.com/830046 [ linux passthrough nvidia-0x1cb3 ] conformance2/rendering/blitframebuffer-size-overflow.html [ Skip ]
# Observed flaky on Swarmed bots. Some of these were directly # Observed flaky on Swarmed bots. Some of these were directly
# observed, some not. We can't afford any flakes on the tryservers # observed, some not. We can't afford any flakes on the tryservers
# so mark them all flaky. # so mark them all flaky.
...@@ -590,7 +586,6 @@ crbug.com/703779 [ opengl linux nvidia-0x1cb3 ] deqp/functional/gles3/fbocomplet ...@@ -590,7 +586,6 @@ crbug.com/703779 [ opengl linux nvidia-0x1cb3 ] deqp/functional/gles3/fbocomplet
# It looks like AMD shader compiler rejects many valid ES3 semantics. # It looks like AMD shader compiler rejects many valid ES3 semantics.
crbug.com/844311 [ linux amd ] conformance/glsl/misc/fragcolor-fragdata-invariant.html [ Failure ] crbug.com/844311 [ linux amd ] conformance/glsl/misc/fragcolor-fragdata-invariant.html [ Failure ]
crbug.com/766776 [ linux amd ] conformance2/attribs/gl-vertex-attrib-normalized-int.html [ Failure ] crbug.com/766776 [ linux amd ] conformance2/attribs/gl-vertex-attrib-normalized-int.html [ Failure ]
crbug.com/483282 [ linux amd ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
crbug.com/981070 [ linux amd ] conformance2/glsl3/matrix-row-major.html [ Failure ] crbug.com/981070 [ linux amd ] conformance2/glsl3/matrix-row-major.html [ Failure ]
crbug.com/709351 [ linux amd ] conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html [ Failure ] crbug.com/709351 [ linux amd ] conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html [ Failure ]
crbug.com/617290 [ linux amd ] deqp/functional/gles3/multisample.html [ Failure ] crbug.com/617290 [ linux amd ] deqp/functional/gles3/multisample.html [ Failure ]
......
...@@ -196,7 +196,6 @@ crbug.com/582083 [ win nvidia opengl ] conformance/* [ RetryOnFailure ] ...@@ -196,7 +196,6 @@ crbug.com/582083 [ win nvidia opengl ] conformance/* [ RetryOnFailure ]
# Win / OpenGL / AMD failures # Win / OpenGL / AMD failures
crbug.com/649824 [ win amd opengl ] conformance/attribs/gl-bindAttribLocation-aliasing.html [ Skip ] crbug.com/649824 [ win amd opengl ] conformance/attribs/gl-bindAttribLocation-aliasing.html [ Skip ]
crbug.com/angleproject/1007 [ win amd opengl ] conformance/glsl/misc/shader-struct-scope.html [ Skip ] crbug.com/angleproject/1007 [ win amd opengl ] conformance/glsl/misc/shader-struct-scope.html [ Skip ]
crbug.com/angleproject/1007 [ win amd opengl no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ]
crbug.com/angleproject/1007 [ win amd opengl ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ] crbug.com/angleproject/1007 [ win amd opengl ] conformance/glsl/misc/struct-nesting-of-variable-names.html [ Failure ]
crbug.com/angleproject/1506 [ win amd opengl ] conformance/rendering/clipping-wide-points.html [ Failure ] crbug.com/angleproject/1506 [ win amd opengl ] conformance/rendering/clipping-wide-points.html [ Failure ]
...@@ -375,13 +374,11 @@ crbug.com/642822 [ linux amd ] conformance/rendering/clipping-wide-points.html [ ...@@ -375,13 +374,11 @@ crbug.com/642822 [ linux amd ] conformance/rendering/clipping-wide-points.html [
# AMD Radeon 6450 and/or R7 240 # AMD Radeon 6450 and/or R7 240
crbug.com/479260 [ linux amd no-angle ] conformance/extensions/angle-instanced-arrays.html [ Failure ] crbug.com/479260 [ linux amd no-angle ] conformance/extensions/angle-instanced-arrays.html [ Failure ]
crbug.com/479952 [ linux amd no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# Linux passthrough AMD # Linux passthrough AMD
crbug.com/960808 [ linux amd passthrough ] conformance/glsl/misc/shader-with-non-reserved-words.html [ Failure ] crbug.com/960808 [ linux amd passthrough ] conformance/glsl/misc/shader-with-non-reserved-words.html [ Failure ]
# Linux passthrough AMD OpenGL # Linux passthrough AMD OpenGL
crbug.com/angleproject/1007 [ linux amd opengl passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Skip ]
crbug.com/965594 [ linux amd opengl passthrough ] conformance/more/conformance/quickCheckAPI-S_V.html [ RetryOnFailure ] crbug.com/965594 [ linux amd opengl passthrough ] conformance/more/conformance/quickCheckAPI-S_V.html [ RetryOnFailure ]
crbug.com/965594 [ linux amd opengl passthrough ] conformance/more/conformance/webGLArrays.html [ RetryOnFailure ] crbug.com/965594 [ linux amd opengl passthrough ] conformance/more/conformance/webGLArrays.html [ RetryOnFailure ]
...@@ -437,7 +434,6 @@ crbug.com/559342 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/bugs/stru ...@@ -437,7 +434,6 @@ crbug.com/559342 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/bugs/stru
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/matrices/glsl-mat4-to-mat3.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/matrices/glsl-mat4-to-mat3.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-struct-scope.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-struct-scope.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/struct-equals.html [ Failure ] crbug.com/611943 [ android qualcomm-adreno-(tm)-330 ] conformance/glsl/misc/struct-equals.html [ Failure ]
crbug.com/478572 [ android qualcomm-adreno-(tm)-330 ] deqp/data/gles2/shaders/linkage.html [ Failure ] crbug.com/478572 [ android qualcomm-adreno-(tm)-330 ] deqp/data/gles2/shaders/linkage.html [ Failure ]
[ android qualcomm-adreno-(tm)-330 no-passthrough ] WebglExtension_OES_texture_float_linear [ Failure ] [ android qualcomm-adreno-(tm)-330 no-passthrough ] WebglExtension_OES_texture_float_linear [ Failure ]
...@@ -495,7 +491,6 @@ crbug.com/611945 [ qualcomm-adreno-(tm)-430 android ] conformance/glsl/bugs/samp ...@@ -495,7 +491,6 @@ crbug.com/611945 [ qualcomm-adreno-(tm)-430 android ] conformance/glsl/bugs/samp
# The list of tests which may be that future test is very long. It is # The list of tests which may be that future test is very long. It is
# almost (but not quite) every webgl conformance test. # almost (but not quite) every webgl conformance test.
crbug.com/614550 [ android qualcomm-adreno-(tm)-420 ] conformance/glsl/misc/shader-struct-scope.html [ Skip ] crbug.com/614550 [ android qualcomm-adreno-(tm)-420 ] conformance/glsl/misc/shader-struct-scope.html [ Skip ]
crbug.com/611945 [ android qualcomm-adreno-(tm)-420 no-passthrough ] conformance/glsl/misc/shaders-with-invariance.html [ Failure ]
# bindBufferBadArgs is causing the GPU thread to crash, taking # bindBufferBadArgs is causing the GPU thread to crash, taking
# down the WebView shell, causing the next test to fail and # down the WebView shell, causing the next test to fail and
......
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