There is a racing between SyncSocket::Receive in audio_thread_ and...
There is a racing between SyncSocket::Receive in audio_thread_ and SyncSocket::Close in renderer thread. This patch fixes it by using a waitable event to signal the audio thread that it should stop. Test=content_unittests by running Valgrind BUG=103711 Review URL: http://codereview.chromium.org/8659040 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113386 0039d316-1c4b-4281-b951-d872f2087c98
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