Extract Scoped{FrameBuffer,Texture}Binder and clean up TFP in VAVDA.
Clean up TFP in VAVDA: - properly restore currently bound texture after binding our own - use the extracted Binders for the above - use glXDestroyPixmap instead of glXDestroyPixmapGLX - do not bind texture twice Also modify TextureImageTransportSurface to use the extracted Binders. BUG= TEST=manual runs of VAVDA Review URL: https://chromiumcodereview.appspot.com/10827052 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@148827 0039d316-1c4b-4281-b951-d872f2087c98
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