Commit 4eaf535b authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll ANGLE from d80d9044857e to 277f64ca79c3 (2 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/d80d9044857e..277f64ca79c3

2020-06-10 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SPIRV-Tools from 7c213720bb46 to c01f826bc67f (1 revision)
2020-06-10 syoussefi@chromium.org Vulkan: Fix RTs attached to textures with non-0 mip

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC cnorthrop@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86
Bug: None
Tbr: cnorthrop@google.com
Change-Id: Iada81a17a092789e8f5b6b2c5883fcf2091bd0f2
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2239653Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#776900}
parent 833f6c9a
......@@ -194,7 +194,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': 'd80d9044857e168bb7945eb726a451c20140b80c',
'angle_revision': '277f64ca79c3dfba5933afbda1b88b83de376310',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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