cc: Fullscreen overlay removes all the other quads/planes.
OverlayStrategyFullscreen used to promote a quad to an overlay finding a suitable quad, removing it from the quad_list and pushing the overlay candidate to the list of overlay candidates. This behavior was relying on ozone optimization that would replace the primary plane if there were a fullscreen overlay on top of it. This CLs changes OverlayStrategyFullscreen behavior making it more aggressive. Once a quad that can be promoted is found, quad_list is erased since all the quads are either not visible, or covered by the fullscreen overlay, or the fullscreen overlay itself. It also clear the overlay_list, that contains the primary buffer, since the promoted overlay will be replacing it, in this way we stop relying on the ozone optimization. BUG=b/29430506 TEST=cc_unittests --gtest_filter="*FullscreenOverlayTest*", also tried it on minnie. CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel Review-Url: https://codereview.chromium.org/2281033003 Cr-Commit-Position: refs/heads/master@{#414830}
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