Adding support for blending in cc::SoftwareRenderer
GLRenderer already can handle blend modes, so it should be handled for SoftwareRenderer too. Blending layers get their own rendering surface for the time being, so blending should be applied only on render pass quads. BUG=314865 Review URL: https://codereview.chromium.org/532003003 Cr-Commit-Position: refs/heads/master@{#293972}
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