cc: Don't use StreamVideoDrawQuad on any platform but Android.
VideoLayerImpl is appending StreamVideoDrawQuads on CrOS. StreamVideoDrawQuads should be used on Android since almost all its features are supported by TextureDrawQuad. The only difference is that StreamVideoDrawQuad calls glUniformMatrix4fvStreamTextureMatrixCHROMIUM before drawing, that just sets a uniform matrix on CrOS. This CL makes sure VideoLayerImpl produces StreamVideoDrawQuads only on Android. BUG=702750 CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel Review-Url: https://codereview.chromium.org/2763223003 Cr-Commit-Position: refs/heads/master@{#460547}
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