Use NV_robustness_video_memory_purge
Tested by hand on gLapstation with GLX and ANGLE backends. GLX works as intended. ANGLE tickles a driver bug that causes a GL_OUT_OF_MEMORY error and followed by a driver crash on glDrawElements. This forces a redraw of everything so is a better user experience than just showing corrupted textures. Bug: 1113040 Change-Id: I404441e1c39541aa925931c15364b4d1ee6761b2 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2456190 Commit-Queue: Jonathan Backer <backer@chromium.org> Reviewed-by:Peng Huang <penghuang@chromium.org> Cr-Commit-Position: refs/heads/master@{#819367}
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