cc: Clamp texture coordinates in all tile shaders
Since we can draw quads with a texel:pixel ratio < 1, linear filtering can cause us to blend texels in that don't have valid content if we don't clamp texture sampling to the middle of boundary texels. Clamping was already done for the anti-aliasing tile shaders. This patch adds clamping to all tile shaders. BUG=170722 NOTRY=True Review URL: https://codereview.chromium.org/12086036 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@179752 0039d316-1c4b-4281-b951-d872f2087c98
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