Remove unnecessary device access in GLImageDXGI::ReleaseTexImage
GLImageDXGI::ReleaseTexImage was querying the D3D device from ANGLE, turning it into a D3D11Device1 and then doing nothing with either pointer. This change removes the unnecessary code from ReleaseTexImage. Bug: 776010 Change-Id: I561acb741134194df4cc76852449411830c7bc1e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1636552 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by:Zhenyao Mo <zmo@chromium.org> Cr-Commit-Position: refs/heads/master@{#664625}
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