Commit 594f93b4 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 5c81d94fa362..14a9be448e01 (2 commits)

https://chromium.googlesource.com/angle/angle.git/+log/5c81d94fa362..14a9be448e01

git log 5c81d94fa362..14a9be448e01 --date=short --no-merges --format='%ad %ae %s'
2019-08-27 ianelliott@google.com Vulkan: Enable the official GLES1 conformance tests
2019-08-27 geofflang@chromium.org GL: Check for errors around GL calls.

Created with:
  gclient setdep -r src/third_party/angle@14a9be448e01

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC cwallez@chromium.org on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
TBR=cwallez@chromium.org

Bug: None
Change-Id: Ifda512ef345a5fa008d2bc83cf834b0971dec55a
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1773186Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#690862}
parent efcb2b28
......@@ -174,7 +174,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '5c81d94fa3621219b05dce548e60d1e5b25519ae',
'angle_revision': '14a9be448e0137013809830d791d7a29d5c137d3',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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