Correctly handle Oculus SRGB
Oculus wants submitted textures to be in SRGB format. WebGL is rendering linear color space, so we need to convert. Bug: 812408 Change-Id: I25fc2ca95a62ec95ef7773c17ad2001910a845e5 Reviewed-on: https://chromium-review.googlesource.com/935494Reviewed-by:Brandon Jones <bajones@chromium.org> Commit-Queue: Bill Orr <billorr@chromium.org> Cr-Commit-Position: refs/heads/master@{#538967}
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