Commit 5ab0f9ca authored by Kevin Ellis's avatar Kevin Ellis Committed by Commit Bot

Code cleanup of blink animation.

This patch makes several of the internal methods in animation.cc
private. Specifically, the now private methods are:

   SetCurrentTimeInternal
   CurrentTimeInternal
   PlayStateInternal

This CL is part of a series of patches aimed at transitioning to the
use of methods that are well documented in web specifications.  In
particular, PlayStateInternal is not spec compliant as it introduces
an extra play state (pending).

Bug: 960944
Change-Id: I22d59fc37a9f48863e7b52ab32b9d74e164bcfeb
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1716964Reviewed-by: default avatarRobert Flack <flackr@chromium.org>
Commit-Queue: Kevin Ellis <kevers@chromium.org>
Cr-Commit-Position: refs/heads/master@{#682272}
parent 20b653eb
...@@ -121,13 +121,8 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData, ...@@ -121,13 +121,8 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData,
void setCurrentTime(double new_current_time, void setCurrentTime(double new_current_time,
bool is_null, bool is_null,
ExceptionState& = ASSERT_NO_EXCEPTION); ExceptionState& = ASSERT_NO_EXCEPTION);
double CurrentTimeInternal() const;
double UnlimitedCurrentTimeInternal() const; double UnlimitedCurrentTimeInternal() const;
void SetCurrentTimeInternal(double new_current_time,
TimingUpdateReason = kTimingUpdateOnDemand);
bool Paused() const { return paused_ && !is_paused_for_testing_; }
static const char* PlayStateString(AnimationPlayState); static const char* PlayStateString(AnimationPlayState);
String playState() const { return PlayStateString(animation_play_state_); } String playState() const { return PlayStateString(animation_play_state_); }
...@@ -143,15 +138,13 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData, ...@@ -143,15 +138,13 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData,
ScriptPromise finished(ScriptState*); ScriptPromise finished(ScriptState*);
ScriptPromise ready(ScriptState*); ScriptPromise ready(ScriptState*);
bool Playing() const override { bool Paused() const {
return !(PlayStateInternal() == kIdle || Limited() || paused_ || return GetPlayState() == kPaused && !is_paused_for_testing_;
is_paused_for_testing_);
} }
// TODO(crbug/960944): Deprecate. This version of the play state is not to bool Playing() const override {
// spec due to the inclusion of a 'pending' state. Whether or not an animation return GetPlayState() == kRunning && !Limited() && !is_paused_for_testing_;
// is pending is separate from the actual play state. }
AnimationPlayState PlayStateInternal() const;
// Indicates if the animation is out of sync with the compositor. A change to // Indicates if the animation is out of sync with the compositor. A change to
// the play state (running/paused) requires synchronization with the // the play state (running/paused) requires synchronization with the
...@@ -252,6 +245,15 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData, ...@@ -252,6 +245,15 @@ class CORE_EXPORT Animation final : public EventTargetWithInlineData,
RegisteredEventListener&) override; RegisteredEventListener&) override;
private: private:
// TODO(crbug/960944): Deprecate. This version of the play state is not to
// spec due to the inclusion of a 'pending' state. Whether or not an animation
// is pending is separate from the actual play state.
AnimationPlayState PlayStateInternal() const;
double CurrentTimeInternal() const;
void SetCurrentTimeInternal(double new_current_time,
TimingUpdateReason = kTimingUpdateOnDemand);
void ClearOutdated(); void ClearOutdated();
void ForceServiceOnNextFrame(); void ForceServiceOnNextFrame();
......
...@@ -224,7 +224,7 @@ TEST_F(AnimationAnimationTestNoCompositing, InitialState) { ...@@ -224,7 +224,7 @@ TEST_F(AnimationAnimationTestNoCompositing, InitialState) {
StartTimeline(); StartTimeline();
EXPECT_EQ("finished", animation->playState()); EXPECT_EQ("finished", animation->playState());
EXPECT_EQ(0, timeline->CurrentTimeInternal()->InSecondsF()); EXPECT_EQ(0, timeline->currentTime());
EXPECT_EQ(0, animation->currentTime()); EXPECT_EQ(0, animation->currentTime());
EXPECT_FALSE(animation->Paused()); EXPECT_FALSE(animation->Paused());
EXPECT_FALSE(animation->pending()); EXPECT_FALSE(animation->pending());
......
...@@ -376,22 +376,22 @@ TEST_F(KeyframeEffectTest, TimeToEffectChange) { ...@@ -376,22 +376,22 @@ TEST_F(KeyframeEffectTest, TimeToEffectChange) {
EXPECT_EQ(inf, keyframe_effect->TimeToReverseEffectChange()); EXPECT_EQ(inf, keyframe_effect->TimeToReverseEffectChange());
// End of the before phase. // End of the before phase.
animation->SetCurrentTimeInternal(100); animation->setCurrentTime(100000, false);
EXPECT_EQ(100, keyframe_effect->TimeToForwardsEffectChange()); EXPECT_EQ(100, keyframe_effect->TimeToForwardsEffectChange());
EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange()); EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange());
// Nearing the end of the active phase. // Nearing the end of the active phase.
animation->SetCurrentTimeInternal(199); animation->setCurrentTime(199000, false);
EXPECT_EQ(1, keyframe_effect->TimeToForwardsEffectChange()); EXPECT_EQ(1, keyframe_effect->TimeToForwardsEffectChange());
EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange()); EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange());
// End of the active phase. // End of the active phase.
animation->SetCurrentTimeInternal(200); animation->setCurrentTime(200000, false);
EXPECT_EQ(100, keyframe_effect->TimeToForwardsEffectChange()); EXPECT_EQ(100, keyframe_effect->TimeToForwardsEffectChange());
EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange()); EXPECT_EQ(0, keyframe_effect->TimeToReverseEffectChange());
// End of the animation. // End of the animation.
animation->SetCurrentTimeInternal(300); animation->setCurrentTime(300000, false);
EXPECT_EQ(inf, keyframe_effect->TimeToForwardsEffectChange()); EXPECT_EQ(inf, keyframe_effect->TimeToForwardsEffectChange());
EXPECT_EQ(100, keyframe_effect->TimeToReverseEffectChange()); EXPECT_EQ(100, keyframe_effect->TimeToReverseEffectChange());
} }
......
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