Prevent <canvas> destructor from causing nested garbage collection
In the destruction of HTMLCanvasElement, we call HTMLCanvasElement::existingDrawingContext(), whose behavior was changed incorrectly in r162330 and was triggering the allocation of an ImageBuffer during tear-down. This is not only wasteful, but it can trigger a garbage collection because the creation of an ImageBuffer will increase the amount of externallay allocated memory that is declared to V8. Triggering a GC during the finalization of a garbage collected object is bad. BUG=378289 Review URL: https://codereview.chromium.org/303803002 git-svn-id: svn://svn.chromium.org/blink/trunk@174984 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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