gpu: Check for WaitForVBlank failure
WaitForVBlank can fail if D3D11 device is lost. Also use InMillisecondsRoundedUp in fallback Sleep() call to match PostDelayedTask() behavior. Bug: 953970 Change-Id: I129a93b41be553f184682e09b21f83ca8d3aedb4 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1618264Reviewed-by:Zhenyao Mo <zmo@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Cr-Commit-Position: refs/heads/master@{#661113}
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