media/gpu/v4l2(s)vda: stop accessing device members from child thread
The V4L2 device members are currently accessed in the GL/EGL image creation method, which runs on the child thread. But these members belong to the decoder thread and are not thread-safe. Fix this by passing the device used to create the GL/EGL image to the creation method. That way the member is accessed from the decoder thread, and the only thing that happens in the child thread is the call to V4L2Device::Create(E)GLImage, which is supposed to take place there. BUG=None TEST=video.Seek.switch_vp8 passing on Kevin. TEST=video.Seek.switch_vp8 passing on Hana. TEST=video.Seek.switch_h264 passing on Krane. Change-Id: Ie94745c1215989db77e85896ac1fda69cf43a080 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2026853 Commit-Queue: Alexandre Courbot <acourbot@chromium.org> Auto-Submit: Alexandre Courbot <acourbot@chromium.org> Reviewed-by:Hirokazu Honda <hiroh@chromium.org> Cr-Commit-Position: refs/heads/master@{#739388}
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