Commit 65bf9fc1 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll ANGLE from 3a3d419df752 to 1dcb3eb267e9 (2 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/3a3d419df752..1dcb3eb267e9

2020-08-07 syoussefi@chromium.org Vulkan: Don't expose MSRTT on Mac/SwiftShader
2020-08-07 syoussefi@chromium.org Vulkan: Fix render-to-texture simultaneously bound to two FBOs

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC geofflang@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86
Bug: chromium:1112986
Tbr: geofflang@google.com
Change-Id: I86ee3124c08ea40c5f02ce19b6f35c8a3ce104a4
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2342260Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#796181}
parent e09d5988
......@@ -207,7 +207,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '3a3d419df7526518c2ece77f7f7a4cd72d10130b',
'angle_revision': '1dcb3eb267e9853e6f02d05ad637da357bf62687',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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