Aura: A little lighter GL synchronization
On the consumeTextureCHROMIUM(), we only need to synchronize on the channel. This can be accomplished with a shallowFlushCHROMIUM() rather than a flush(), the latter which implies a service side glFlush(). BUG=none TEST=by hand Review URL: https://chromiumcodereview.appspot.com/11779023 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@175796 0039d316-1c4b-4281-b951-d872f2087c98
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