AnimationEvent: store elapsed time in an AnimationTimeDelta
As part of the rewriting of Blink Animation Engine we're replacing the way the elapsed time is represented inside an AnimationEvent. The spec mentions it must be a double but we can use AnimationTimeDelta as the internal representation. Bug: 737867 Change-Id: I38041957586d2d151eea6dddc908bb176eadf97d Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1907248Reviewed-by:Kevin Ellis <kevers@chromium.org> Commit-Queue: Sergio Villar <svillar@igalia.com> Cr-Commit-Position: refs/heads/master@{#714259}
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