Skip gl_FragCoord in Win/Intel/GL WebGL test.
It causes no-over-optimization-on-uniform-array cases failing consistently. TBR=kbr@chromium.org Bug: 884210 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I5e61cdcfd793fb3a7916b9c25acca535d61771fd Reviewed-on: https://chromium-review.googlesource.com/1235327Reviewed-by:Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Cr-Commit-Position: refs/heads/master@{#592820}
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