Support display of multiple controllers in VRShell
Updates the VR UI model to allow an array of controllers, each of which will be rendered as part of the UI. This update introduces a concept of a "primary controller" (largely for porting convenience) that is currently always the controller at index 0 of the array. We may want to improve the logic around that in future CLs. Bug: 873274 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:linux_vr;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I1a91f6550f4d051d35d872118c822f1b6716c614 Reviewed-on: https://chromium-review.googlesource.com/c/1171519 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by:Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#612778}
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