Make sure FBO is correct for both kModeProcess and kModeDraw
This is achieved by setting the correct FBO before each kModeDraw and hardware renderer won't reset it at the end of the draw so that kModeProcess between kModeDraws also has the correct FBO. This CL is to solve a bug where kModeProcess could run some GL commands that binds the wrong FBO, and the following kModeDraw is messed up. BUG=527113 Review URL: https://codereview.chromium.org/1335033004 Cr-Commit-Position: refs/heads/master@{#348766}
Showing
Please register or sign in to comment