Commit 6ee592a8 authored by vmiura@chromium.org's avatar vmiura@chromium.org

Update GPU command buffer auto formatting.

Looks like clang-format rules changed.

Updating to latest output of:
    ./gpu/command_buffer/build_gles2_cmd_buffer.py

BUG=

Review URL: https://codereview.chromium.org/247283005

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@266999 0039d316-1c4b-4281-b951-d872f2087c98
parent f22e4584
......@@ -21,7 +21,8 @@ ClientContextState::EnableFlags::EnableFlags()
sample_alpha_to_coverage(false),
sample_coverage(false),
scissor_test(false),
stencil_test(false) {}
stencil_test(false) {
}
bool ClientContextState::SetCapabilityState(GLenum cap,
bool enabled,
......
......@@ -397,8 +397,10 @@ virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void Uniform3f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void Uniform3fv(GLint location,
GLsizei count,
......@@ -418,8 +420,11 @@ virtual void Uniform4fv(GLint location,
GLsizei count,
const GLfloat* v) OVERRIDE;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
OVERRIDE;
virtual void Uniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) OVERRIDE;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
......@@ -450,8 +455,10 @@ virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void VertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
......@@ -625,8 +632,10 @@ virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei* length,
char* source) OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height)
OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) OVERRIDE;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
......
......@@ -444,7 +444,9 @@ TEST_F(GLES2ImplementationTest, FrontFace) {
}
TEST_F(GLES2ImplementationTest, GenBuffers) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenBuffersImmediate gen;
GLuint data[2];
......@@ -471,7 +473,9 @@ TEST_F(GLES2ImplementationTest, GenerateMipmap) {
}
TEST_F(GLES2ImplementationTest, GenFramebuffers) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenFramebuffersImmediate gen;
GLuint data[2];
......@@ -487,7 +491,9 @@ TEST_F(GLES2ImplementationTest, GenFramebuffers) {
}
TEST_F(GLES2ImplementationTest, GenRenderbuffers) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenRenderbuffersImmediate gen;
GLuint data[2];
......@@ -503,7 +509,9 @@ TEST_F(GLES2ImplementationTest, GenRenderbuffers) {
}
TEST_F(GLES2ImplementationTest, GenTextures) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenTexturesImmediate gen;
GLuint data[2];
......@@ -1583,7 +1591,9 @@ TEST_F(GLES2ImplementationTest, TexStorage2DEXT) {
}
TEST_F(GLES2ImplementationTest, GenQueriesEXT) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenQueriesEXTImmediate gen;
GLuint data[2];
......@@ -1627,7 +1637,9 @@ TEST_F(GLES2ImplementationTest, PopGroupMarkerEXT) {
}
TEST_F(GLES2ImplementationTest, GenVertexArraysOES) {
GLuint ids[2] = {0, };
GLuint ids[2] = {
0,
};
struct Cmds {
cmds::GenVertexArraysOESImmediate gen;
GLuint data[2];
......
......@@ -287,8 +287,10 @@ virtual void Uniform2fv(GLint location,
const GLfloat* v) OVERRIDE;
virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void Uniform3f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void Uniform3fv(GLint location,
GLsizei count,
const GLfloat* v) OVERRIDE;
......@@ -302,8 +304,11 @@ virtual void Uniform4f(GLint location,
virtual void Uniform4fv(GLint location,
GLsizei count,
const GLfloat* v) OVERRIDE;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
OVERRIDE;
virtual void Uniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) OVERRIDE;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void UniformMatrix2fv(GLint location,
GLsizei count,
......@@ -323,8 +328,10 @@ virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void VertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib4f(GLuint indx,
GLfloat x,
......@@ -448,8 +455,10 @@ virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height)
OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) OVERRIDE;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,
......
......@@ -287,8 +287,10 @@ virtual void Uniform2fv(GLint location,
const GLfloat* v) OVERRIDE;
virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void Uniform3f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void Uniform3fv(GLint location,
GLsizei count,
const GLfloat* v) OVERRIDE;
......@@ -302,8 +304,11 @@ virtual void Uniform4f(GLint location,
virtual void Uniform4fv(GLint location,
GLsizei count,
const GLfloat* v) OVERRIDE;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
OVERRIDE;
virtual void Uniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) OVERRIDE;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void UniformMatrix2fv(GLint location,
GLsizei count,
......@@ -323,8 +328,10 @@ virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
OVERRIDE;
virtual void VertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) OVERRIDE;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib4f(GLuint indx,
GLfloat x,
......@@ -448,8 +455,10 @@ virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height)
OVERRIDE;
virtual void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) OVERRIDE;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,
......
......@@ -21,7 +21,8 @@ ContextState::EnableFlags::EnableFlags()
sample_alpha_to_coverage(false),
sample_coverage(false),
scissor_test(false),
stencil_test(false) {}
stencil_test(false) {
}
void ContextState::Initialize() {
blend_color_red = 0.0f;
......
......@@ -1959,7 +1959,9 @@ error::Error GLES2DecoderImpl::HandleUniform1f(
const gles2::cmds::Uniform1f& c) {
GLint location = static_cast<GLint>(c.location);
GLfloat x = static_cast<GLfloat>(c.x);
GLfloat temp[1] = {x, };
GLfloat temp[1] = {
x,
};
DoUniform1fv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2057,7 +2059,9 @@ error::Error GLES2DecoderImpl::HandleUniform2f(
GLint location = static_cast<GLint>(c.location);
GLfloat x = static_cast<GLfloat>(c.x);
GLfloat y = static_cast<GLfloat>(c.y);
GLfloat temp[2] = {x, y, };
GLfloat temp[2] = {
x, y,
};
DoUniform2fv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2107,7 +2111,9 @@ error::Error GLES2DecoderImpl::HandleUniform2i(
GLint location = static_cast<GLint>(c.location);
GLint x = static_cast<GLint>(c.x);
GLint y = static_cast<GLint>(c.y);
GLint temp[2] = {x, y, };
GLint temp[2] = {
x, y,
};
DoUniform2iv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2158,7 +2164,9 @@ error::Error GLES2DecoderImpl::HandleUniform3f(
GLfloat x = static_cast<GLfloat>(c.x);
GLfloat y = static_cast<GLfloat>(c.y);
GLfloat z = static_cast<GLfloat>(c.z);
GLfloat temp[3] = {x, y, z, };
GLfloat temp[3] = {
x, y, z,
};
DoUniform3fv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2209,7 +2217,9 @@ error::Error GLES2DecoderImpl::HandleUniform3i(
GLint x = static_cast<GLint>(c.x);
GLint y = static_cast<GLint>(c.y);
GLint z = static_cast<GLint>(c.z);
GLint temp[3] = {x, y, z, };
GLint temp[3] = {
x, y, z,
};
DoUniform3iv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2261,7 +2271,9 @@ error::Error GLES2DecoderImpl::HandleUniform4f(
GLfloat y = static_cast<GLfloat>(c.y);
GLfloat z = static_cast<GLfloat>(c.z);
GLfloat w = static_cast<GLfloat>(c.w);
GLfloat temp[4] = {x, y, z, w, };
GLfloat temp[4] = {
x, y, z, w,
};
DoUniform4fv(location, 1, &temp[0]);
return error::kNoError;
}
......@@ -2313,7 +2325,9 @@ error::Error GLES2DecoderImpl::HandleUniform4i(
GLint y = static_cast<GLint>(c.y);
GLint z = static_cast<GLint>(c.z);
GLint w = static_cast<GLint>(c.w);
GLint temp[4] = {x, y, z, w, };
GLint temp[4] = {
x, y, z, w,
};
DoUniform4iv(location, 1, &temp[0]);
return error::kNoError;
}
......
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