Add factory for MojoAudioInputStream.
RenderFrameAudioInputStreamFactory is intended to be exposed to the renderer. The AudioInputStreamHandle class is introduced to bundle a stream and its client. When moving to the audio service, the AudioInputStreamHandle will stay in content/ while the MojoAudioInputStream will be in the audio service. This diagram shows how we want the stream setup to look in the near future: https://docs.google.com/drawings/d/1pSYEqiG46N0OD6rJhfTpohyn2ZkSWsp3ZIHe2PDh0Us/edit Bug: 653871 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I4ff52dbc4797b595e3dd791d1bafa9325a0af9d2 Reviewed-on: https://chromium-review.googlesource.com/771196Reviewed-by:Dmitry Gozman <dgozman@chromium.org> Reviewed-by:
Daniel Cheng <dcheng@chromium.org> Reviewed-by:
Sam McNally <sammc@chromium.org> Reviewed-by:
Olga Sharonova <olka@chromium.org> Commit-Queue: Max Morin <maxmorin@chromium.org> Cr-Commit-Position: refs/heads/master@{#524020}
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