Revert "[vr] Ensure that hit testing uses the same stacking order as rendering"
This reverts commit 053d939f. Reason for revert: Hit testing artifacts. Original change's description: > [vr] Ensure that hit testing uses the same stacking order as rendering > > The rendering code was updated to sort elements in tree rather than > depth order in this cl: > https://chromium-review.googlesource.com/c/chromium/src/+/727342 > > The hit testing code, however, was not similarly updated. Consequently, > there can be discrepancies. This CL updates the hit testing code to > use nearly the same stacking order as rendering. Note: it is not quite > perfect because the ui renderer still summons swaths of elements from > the scene explicitly. Eventually, the ui renderer will simply sort > and render all elements in the tree and these will be truly identical. > However, until then, this ensures we do use the same element sorting > routines. > > Bug: None > Change-Id: I12483713f19b678aa9a69b91e5d910e408b73007 > Reviewed-on: https://chromium-review.googlesource.com/754554 > Reviewed-by: Michael Thiessen <mthiesse@chromium.org> > Commit-Queue: Ian Vollick <vollick@chromium.org> > Cr-Commit-Position: refs/heads/master@{#514136} TBR=vollick@chromium.org,mthiesse@chromium.org,cjgrant@chromium.org Change-Id: I920d8ffcb2dc7aad53ed021d272302cad060f083 Reviewed-on: https://chromium-review.googlesource.com/763007 Commit-Queue: Ian Vollick <vollick@chromium.org> Reviewed-by:Ian Vollick <vollick@chromium.org> Cr-Commit-Position: refs/heads/master@{#515465}
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