Commit 789f2502 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle eaff904e7260..3a3e7d4dd2bc (1 commits)

https://chromium.googlesource.com/angle/angle.git/+log/eaff904e7260..3a3e7d4dd2bc

git log eaff904e7260..3a3e7d4dd2bc --date=short --first-parent --format='%ad %ae %s'
2020-02-14 aleino@nvidia.com Don't skip functional.layout_binding.ubo.vertex_binding_max on NV/D3D11

Created with:
  gclient setdep -r src/third_party/angle@3a3e7d4dd2bc

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC courtneygo@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel
Bug: None
Tbr: courtneygo@google.com
Change-Id: Ieefd9831592c37d949e3896b8447fd013479d608
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2057049Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#741455}
parent 70731e35
......@@ -183,7 +183,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': 'eaff904e72606609d215cc87b78d8a7ed99159e7',
'angle_revision': '3a3e7d4dd2bc272d1bb1434ae99f27a283c77a8b',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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