Commit 7acf25d5 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 19f9f4148196..ca1b0fb895ca (1 commits)

https://chromium.googlesource.com/angle/angle.git/+log/19f9f4148196..ca1b0fb895ca

git log 19f9f4148196..ca1b0fb895ca --date=short --first-parent --format='%ad %ae %s'
2019-12-02 timvp@google.com VULKAN: dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d

Created with:
  gclient setdep -r src/third_party/angle@ca1b0fb895ca

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC geofflang@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
Bug: None
Tbr: geofflang@google.com
Change-Id: If8ac23b98f79c86781840eac7712ec273a770d75
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1946891Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#720666}
parent c9de01a9
......@@ -184,7 +184,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '19f9f41481964be3a22e03a443eb37535a70e598',
'angle_revision': 'ca1b0fb895ca86ce6300cf365dce7b10c395c559',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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