cc: Fix DCHECK in tile manager queue perftests.
There's an issue with adding some of the tilings, since the scales collide (or are not valid otherwise), which is causing some DCHECKs to be triggered. This just shuffles the scales, as well as make the layer smaller so that we don't create massive amounts of textures (which is pretty slow even on my desktop). R=reveman, jbedley Review URL: https://codereview.chromium.org/413243004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@285506 0039d316-1c4b-4281-b951-d872f2087c98
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