Implement mix-blend-mode in GL renderer using shaders.
This implementation brings in several improvements for blending: - it's done faster, due to reducing the number of readbacks. - the backdrop doesn't suffer any transformation, so the result is more correct. - the results are similar to the ones obtained using the software paths. - blending is always applied after filters, even when the filters can be expressed using a color matrix. The initial experiment: https://codereview.chromium.org/555133002/. BUG=243223 Review URL: https://codereview.chromium.org/658483003 Cr-Commit-Position: refs/heads/master@{#300657}
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