Use CTFontCreateForString for RenderTextHarfbuzz on Mac
The approach ends up pretty close to what's already done for Windows. On Mac, CTFontCreateForString() gives better fallbacks (i.e. they more often match what native UI does) and requires RenderTextHarfbuzz to do less work. However, it doesn't guarantee that the returned font can display every glyph in the provided string. So still use CTFontCopyDefaultCascadeListForLanguages (which is now a public API - hooray) to provide a last-resort list of fallback fonts. This CL causes a font used for Hebrew text in a test to change, which tickled a pre-existing bug/corner case in the test for some macOS versions. BUG=696867, 619684, 735346 Previously landed in r481062, but tickled some OS-specific tests due to a valid discrepancy between rounding directions. Review-Url: https://codereview.chromium.org/2927953003 Cr-Commit-Position: refs/heads/master@{#481764}
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