Separate the geometry update from rebuilding the GraphicsLayer tree
This CL separates the work we do to update the GraphicsLayer geometry from the work we do to rebuild the GraphicsLayer tree. We now update the geometry in tree-order rather than paint order, which fixes a bug in how we're propagating dirty bits during the tree walk. The bug fix is captured by the reorder-z-with-style.html test added in this CL. Review URL: https://codereview.chromium.org/215063006 git-svn-id: svn://svn.chromium.org/blink/trunk@170277 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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