Adds stretch_to_fit support for surface aggregation.
This CL makes it so that if |stretch_to_fit_bounds| is set on a surface, damage calculation takes this into account and scales the damage quad accordingly. Bug: 799512 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: I405ae815046d7ab51179bfceb0e54db9e5749725 Reviewed-on: https://chromium-review.googlesource.com/887789 Commit-Queue: CJ DiMeglio <lethalantidote@chromium.org> Reviewed-by:enne <enne@chromium.org> Cr-Commit-Position: refs/heads/master@{#533915}
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