SkiaRenderer: Move RPDQ effect preparation into reusable function
This is a preparatory step to make it easy to apply RPDQ effects from any of the DrawXQuad() functions in SkiaRenderer, so that bypassing a RenderPass doesn't depend on the underlying quad's material. Bug: 1013735 Change-Id: I81e55c7f469673ba618abc54ebf72feff88e0e22 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1860294 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by:weiliangc <weiliangc@chromium.org> Cr-Commit-Position: refs/heads/master@{#707095}
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