Delete old RenderPassId mappings in SurfaceAggregator.
Mappings need to stay the same across frames so textures aren't unnecessarily reallocated, but they should be deleted once they're not used to avoid leaking memory. CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel Review-Url: https://codereview.chromium.org/2544203003 Cr-Commit-Position: refs/heads/master@{#436134}
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